Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Television Success

The Fallout TV show has come back to streaming services, and it's safe to say that fans were pleasantly surprised by the caliber of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it managed to capture various facets of the player's journey.

There was vault-dweller Lucy, attempting to do the right thing and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts doubting his cult's dogma and causes plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the irradiated wilderness.

Setting the Stage for the Second Season

The show's first season ending revealed a major secret about those responsible for the global annihilation that condemned a group of people in underground vaults for an extended period. It also raised several enigmas open for the second season – and, this time, anticipations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.

“Starting the initial season, everyone’s like, ‘Just get it right’,” comments the game director. “We are ecstatic with the reception to the show, so now people are coming in with more excitement and different expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the series, even if it was technically flawed at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to bring into the show.”

In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its production team prioritized authentic items and locations were built, reflecting the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an adaptation, especially of a video game, is to appear as if it’s real.”

In fact, almost each creature you see on-screen is practical, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were reportedly quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is made by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the video games. This shared passion for the universe is apparent in the finished show.

The second season is launching on a weekly basis rather than as a all-at-once release, marking a change from the first season. This approach will allow for a new viewing experience, something the creators themselves are excited to observe.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of surprises,” promises the game director. “I can't wait to seeing what people think.”

Danielle Jackson
Danielle Jackson

Lena Verhoeven is a creative strategist and writer passionate about design thinking and innovation.

Popular Post